Book Description:
ISBN-13: 9780134597201
“Game Programming in C++: Creating 3D Games” is a comprehensive guide that teaches readers how to develop their own 3D games using the C++ programming language. The book covers a wide range of topics, including game design principles, graphics rendering, physics simulation, and artificial intelligence.
Readers will learn how to create realistic 3D environments, design engaging gameplay mechanics, and optimize performance for smooth gameplay. The book also delves into advanced topics such as networking, multiplayer functionality, and virtual reality integration.
Throughout the book, readers will find practical examples, code snippets, and hands-on exercises to help them apply the concepts they learn. The author provides clear explanations and step-by-step instructions to guide readers through the game development process.
Whether you are a beginner looking to get started in game programming or an experienced developer wanting to expand your skills, “Game Programming in C++: Creating 3D Games” is a valuable resource that will help you bring your game ideas to life.
This edition retains the full content with the added advantage of portability, allowing readers to easily access and engage with the material from any device, whether in a classroom or during fieldwork.